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                <ol class="chapter"><li class="expanded "><a href="../../chapter_1.html"><strong aria-hidden="true">1.</strong> What's RPFM?</a></li><li class="expanded "><a href="../../chapter_2.html"><strong aria-hidden="true">2.</strong> Initial Configuration</a></li><li class="expanded "><a href="../../chapter_3_0.html"><strong aria-hidden="true">3.</strong> Buttons and What They Do</a></li><li><ol class="section"><li class="expanded "><a href="../../chapter_3_1_0.html"><strong aria-hidden="true">3.1.</strong> Menu Bar</a></li><li><ol class="section"><li class="expanded "><a href="../../chapter_3_1_1.html"><strong aria-hidden="true">3.1.1.</strong> PackFile Menu</a></li><li class="expanded "><a href="../../chapter_3_1_2.html"><strong aria-hidden="true">3.1.2.</strong> MyMod Menu</a></li><li class="expanded "><a href="../../chapter_3_1_3.html"><strong aria-hidden="true">3.1.3.</strong> Game Selected Menu</a></li><li class="expanded "><a href="../../chapter_3_1_4.html"><strong aria-hidden="true">3.1.4.</strong> Special Stuff Menu</a></li><li class="expanded "><a href="../../chapter_3_1_5.html"><strong aria-hidden="true">3.1.5.</strong> About Menu</a></li></ol></li><li class="expanded "><a href="../../chapter_3_2_0.html"><strong aria-hidden="true">3.2.</strong> PackFile TreeView</a></li><li><ol class="section"><li class="expanded "><a href="../../chapter_3_2_1.html"><strong aria-hidden="true">3.2.1.</strong> Dependency Manager</a></li><li class="expanded "><a href="../../chapter_3_2_2.html"><strong aria-hidden="true">3.2.2.</strong> Global Search</a></li><li class="expanded "><a href="../../chapter_3_2_3.html"><strong aria-hidden="true">3.2.3.</strong> Notes</a></li></ol></li></ol></li><li class="expanded "><a href="../../chapter_4_0.html"><strong aria-hidden="true">4.</strong> PackedFiles</a></li><li><ol class="section"><li class="expanded "><a href="../../chapter_4_1.html"><strong aria-hidden="true">4.1.</strong> DB Tables</a></li><li class="expanded "><a href="../../chapter_4_2.html"><strong aria-hidden="true">4.2.</strong> Locs</a></li><li class="expanded "><a href="../../chapter_4_3.html"><strong aria-hidden="true">4.3.</strong> Text</a></li><li class="expanded "><a href="../../chapter_4_4.html"><strong aria-hidden="true">4.4.</strong> RigidModel</a></li><li class="expanded "><a href="../../chapter_4_5.html"><strong aria-hidden="true">4.5.</strong> Images</a></li></ol></li><li class="expanded "><a href="../../chapter_5.html"><strong aria-hidden="true">5.</strong> DB Decoder</a></li><li><ol class="section"><li class="expanded "><a href="../../chapter_5_1.html"><strong aria-hidden="true">5.1.</strong> DB Types</a></li></ol></li><li class="expanded "><a href="../../chapter_appendix.html"><strong aria-hidden="true">6.</strong> Extras</a></li><li class="expanded "><a href="../../chapter_6.html"><strong aria-hidden="true">7.</strong> Compilation Instructions</a></li><li class="spacer"></li><li class="expanded "><a href="../../changelogs.html"><strong aria-hidden="true">8.</strong> Changelogs</a></li><li><ol class="section"><li class="expanded "><a href="../../changelogs_rpfm/changelogs.html"><strong aria-hidden="true">8.1.</strong> RPFM Changelogs</a></li><li class="expanded "><a href="../../changelogs_tables/changelogs.html"><strong aria-hidden="true">8.2.</strong> Schema Changelogs</a></li><li><ol class="section"><li class="expanded "><a href="../../changelogs_tables/three_kingdoms/changelog.html"><strong aria-hidden="true">8.2.1.</strong> Three Kingdoms</a></li><li class="expanded "><a href="../../changelogs_tables/warhammer_2/changelog.html"><strong aria-hidden="true">8.2.2.</strong> Warhammer 2</a></li><li class="expanded "><a href="../../changelogs_tables/warhammer/changelog.html"><strong aria-hidden="true">8.2.3.</strong> Warhammer</a></li><li class="expanded "><a href="../../changelogs_tables/thrones_of_britannia/changelog.html"><strong aria-hidden="true">8.2.4.</strong> Thrones of Britannia</a></li><li class="expanded "><a href="../../changelogs_tables/attila/changelog.html"><strong aria-hidden="true">8.2.5.</strong> Attila</a></li><li class="expanded "><a href="../../changelogs_tables/rome_2/changelog.html"><strong aria-hidden="true">8.2.6.</strong> Rome 2</a></li><li class="expanded "><a href="../../changelogs_tables/shogun_2/changelog.html" class="active"><strong aria-hidden="true">8.2.7.</strong> Shogun 2</a></li><li class="expanded "><a href="../../changelogs_tables/napoleon/changelog.html"><strong aria-hidden="true">8.2.8.</strong> Napoleon</a></li><li class="expanded "><a href="../../changelogs_tables/empire/changelog.html"><strong aria-hidden="true">8.2.9.</strong> Empire</a></li><li class="expanded "><a href="../../changelogs_tables/arena/changelog.html"><strong aria-hidden="true">8.2.10.</strong> Arena</a></li></ol></li></ol></li></ol>
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                    <h1 class="menu-title">Rusted PackFile Manager Documentation</h1>

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                    <main>
                        <h1><a class="header" href="#shogun-2-schemas-changelog" id="shogun-2-schemas-changelog">Shogun 2 Schema's Changelog</a></h1>
<p>Here you can find <strong>all the changes the schemas have received since I started logging them</strong> (not gonna check git to get all the changes from the beginning, sorry!). If you want to check a version in particular, just click it and the page will scroll to it. Otherwise, you can just scroll and reach them by yourself.</p>
<hr />
<ul>
<li><a href="#006">006</a></li>
<li><a href="#005">005</a></li>
</ul>
<hr />
<h1><a class="header" href="#006" id="006">006</a></h1>
<p>It contains the following changes:</p>
<ul>
<li><strong>Fixed Tables</strong>:
<ul>
<li><em><strong>avatar_effects_tables</strong></em>:
<ul>
<li><strong>New fields</strong>:
<ul>
<li><em><strong>effect</strong></em>:
<ul>
<li><strong>Type</strong>: <em>StringU16</em>.</li>
<li><strong>Is Key</strong>: <em>true</em>.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Removed fields</strong>:
<ul>
<li><em>key</em>.</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>building_units_allowed_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>unit</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>main_units, unit</em> =&gt; <em>units, key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>cai_personalities_budget_allocation_policy_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>budget_context_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>cai_strategic_context_types, key</em> =&gt; <em>cai_personalities_budget_context_types, key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>campaign_ai_character_skill_tree_distribution_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>distribution_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>campaign_ai_character_skill_tree_agent_managers, key</em> =&gt; <em>campaign_ai_character_skill_tree_distributions, key</em>.</li>
</ul>
</li>
<li><strong>agent_manager_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>campaign_ai_character_skill_tree_distributions, key</em> =&gt; <em>campaign_ai_character_skill_tree_agent_managers, key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>campaign_ai_technology_path_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>path_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>campaign_ai_technologies_paths, key</em> =&gt; <em>campaign_ai_technology_paths, key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>cdir_events_dilemma_option_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>option_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>cdir_events_options, option_key</em> =&gt; <em>cdir_events_dilemma_options, option_key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>cdir_events_incident_option_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>option_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>cdir_events_options, option_key</em> =&gt; <em>cdir_events_incident_options, option_key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>cdir_events_mission_option_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>option_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>cdir_events_options, option_key</em> =&gt; <em>cdir_events_mission_options, option_key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>message_event_strings_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>event</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>message_events, event</em> =&gt; **.</li>
</ul>
</li>
<li><strong>layout</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>message_event_layout_types, type</em> =&gt; <em>message_event_layout_types, Type</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>sound_events_tables</strong></em>:
<ul>
<li><strong>New fields</strong>:
<ul>
<li><em><strong>name</strong></em>:
<ul>
<li><strong>Type</strong>: <em>OptionalStringU16</em>.</li>
<li><strong>Is Key</strong>: <em>false</em>.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Removed fields</strong>:
<ul>
<li><em>key</em>.</li>
</ul>
</li>
</ul>
</li>
<li><em><strong>unit_required_technology_junctions_tables</strong></em>:
<ul>
<li><strong>Changed fields</strong>:
<ul>
<li><strong>unit_key</strong>:
<ul>
<li><em><strong>Is Reference</strong></em>: <em>units, unit</em> =&gt; <em>units, key</em>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h1><a class="header" href="#005" id="005">005</a></h1>
<p>Here is when the changelogs were created. Before this, there is only darkness...</p>

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